This site is supported by the advertisements on it, please disable your AdBlocker or become a paid member so we can continue to provide you this service.
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Rustralasia News 07/07/16

Discussion in 'News & Announcements' started by Smash, 7/7/16.

By Smash on 7/7/16 at 7:00 PM
  1. Smash

    Smash Media Master

    10,220
    474
    113
    4/2/16
    [​IMG]

    [​IMG]
    Welcome to the first instalment of Rustralasia News. The news posts will aim to inform you about Rust developments and Rustralasia news. If you have anything cool to contribute feel free to send it through via DM and we may include it!


    [​IMG]
    Facepunch are hard at work prepping the new Rust XP system for release, the pre-release build has moved to the staging branch and new commits are piling on by the hour! If you still want to test the new stuff before it's released to the live servers then you'll need to opt into the staging branch.

    The new XP system is a replacement to the current BP system, it gives all players, solo or group, the opportunity to gain levels and eventual access to all items. It also allows the developers to fundamentally change the pace of the game, now early game will last a lot longer than before which sounds like a fun change.


    [​IMG]
    Items you craft or cook are owned by you which means you can gain experience in or out of the game, if players use tools owned by you you'll gain 20% of the experience gained, same goes for food you've cooked. Hopefully this will encourage less mindless killing and more teaming up and cooperation now that there is an incentive to do so.


    [​IMG]
    So along with the new Rust UI there is now a dedicated crafting screen, freeing up room within your Inventory screen, now question is what key should I bind it to?

    [​IMG] [​IMG]


    [​IMG]



    [​IMG]

    [​IMG]

    [​IMG]
    It's different and will take some time to get use to it, it feels like every melee weapon is similar to a bow where you have a draw animation that you hold, giving opportunity for aim, and then release to throw.

    [​IMG]


    [​IMG]
    Facepunch mentioned some major PvP changes, one of them is bullets becoming Hit Scan for the first few metres. Translation? Hit scan is something legacy Rust players know very well, it's how legacy pvp was at any distance instead of being projectile based like today, Hit scan basically means bullets hit where you fire and are not effected by velocity making CQC far more predictable.
    Other new PvP improvements being committed are:
    • Fxed alignment of crossbow viewmodel when aiming down sights
    • Adjusted positioning of ak47 (to sit on player's hands betters)
    • Ownership of items transferred to looter of downed players
    • Many other changes (read Devblog 117)

    [​IMG]
    New Community Pictures, tab has been created which I'm sure you've all noticed, share your cool snaps!

    [​IMG]

    [​IMG]
    GoodGuyDave's doing a game giveaway on the member forums, all you need to do is post a comment and you're in, draw ends Saturday 9th of July 2016 where a winner will be picked out at random.

    If you're not a member already, you damn well should be! Support the server, gain all the member perks and maybe win a free game. To learn more about how to become a member Click Here.

    There are plenty more changes so be sure to check out the official devblog tomorrow for all the specifics.

    Enjoy the XP gains and thanks for reading!
    Rustralasia Team
     
    Rhonda, eZZa and Not Phaze like this.

Comments

Discussion in 'News & Announcements' started by Smash, 7/7/16.

Share This Page