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Rustralasia News | 04/08/16

Discussion in 'News & Announcements' started by Smash, 4/8/16.

By Smash on 4/8/16 at 8:30 PM
  1. Smash

    Smash Media Master Bronze Member

    10,219
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    New gun Hype!
    Yes the double barrel with extra bacon shotgun is finally here, and it is glorious. It packs a serious two shot punch with a pretty fast reload speed, it can fire all types of shotgun shells and even has capacity for attachments too.

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    Double Barrel Shotgun
    Cost: 200 Metal frags & 5 HQ metal.
    Lvl Req: 15
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    Item placement can be rotated by pressing 'R'
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    New Satchel Charge!
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    These bad boys are a cheap alternative to C4, mostly aimed at low tier raiding. They're fairly unreliable just as you'd expect being made from beancans.

    Cost: 4 beancans, 1 small stash.
    Lvl Req: 15

    Wood door = 2
    Sheet Metal door = 4
    Armored door = 12
    Ladder hatch = 4

    Wood wall = 3
    Stone wall = 10
    Metal wall = 13
    Armored wall = 17

    Revive downed player changes
    So before you'd just pick someone up, now it will take 6 seconds and you're unable to move during this process. Alternatively you can use a med stick or use a bandage on a downed player and they'll revive instantly after the animation is done.

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    XP item requirement and craft time changes!
    FP have been busy dealing with the concerns of the XP system, refinements are here and very welcome, a lot of these changes make a lot sense as some items like hatches and shelves are very important.
    • Waterpipe level requirement down from 14 to 13.
    • Armored door level requirement down from 20 to 17.
    • Ladder level requirement at level 10
    • Spike trap available at 5
    • Barricade craft costs lowered
    • Wood barricade lvl req 8
    • Woodwired barricade lvl req 12
    • Metal barricade lvl req 14
    • Auto turrent now does 50% more dmg and have more hp and armour
    • Halved the craft time for explosives & gun power (tthank god)
    • Lowered the sulphur cost of C4
    New bleed damage text update!
    No longer will you get a vague percentage of bleed damage, will now show exactly how much damage you'll take over time due to bleeding.

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    There are tonnes more so be sure to check the official dev blog tomorrow, great to see FP are listening and we're getting some much needed QOL changes that rust really needs.

    Happy Double-Barrel Shotgunning!
    Rustralasia Team
     
    Last edited: 4/8/16
    Rhonda likes this.

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Discussion in 'News & Announcements' started by Smash, 4/8/16.

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