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Rustralasia

Rustralasia.net

Due to the increase of people being basically Idiots in chat and the complaints about "He is saying bad stuff about me blah blah blah" Global chat is now off .Global chat May return at thursday to allow for bp trading before wipes but that is it.
The wipe for the 4/8 will be a BP wipe on both servers as well as a map wipe

It is a Procgen update so unfortunately maps will not be available until update is out

http://rustralasia.net/forum/index.php?threads/bps.1238/
We will soon be moving to a new IP 27.50.70.83:49085
Because of this you wont find the server in your history, so be sure to search for the server again.
We will most likely move to this IP on Thursday morning.
Our server host is doing some upgrades to their data center and because of this the server will be down Sunday morning from 1:00AM to 6:00AM.
Happy weekend everyone!
One of our Youtubers Ser Winter has just gotten his shirt in game, so if you are a fan of his work make sure you grab his shirt!

http://store.steampowered.com/itemstore/252490/detail/10134/


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It's a fresh week for Rust development and there is an exciting update hitting Friday. Given it’s the first of the month, a forced map wipe will occur game-wide when the update goes live - no sign of a forced blueprint wipe.

There aren’t going to be many significant changes to procedural map generation as Andre is working on other things like optimization a bug fixes. That said, we do have some more building blocks from Vince making their way in. Here is an overview of what to expect...

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Floor frame
Like the wall frame which entered the game last week, a floor frame must be present prior to these new pieces being placed. Also like its wall sibling, it can be upgraded to the various tiers of buildings (wood, stone, etc). It may be placed anywhere you can put a floor, and costs the same as the floor frame.

Twig
25 wood

Wood
100 wood

Stone
150 stones

Sheet metal
75 metal frags

Armored
25 hqm, 200 stones, 150 wood

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Floor grill
A grated square of metal, the floor grill is exactly what it sounds like. With a cost twice that of a sheet metal floor (not including the frame), I’m not sure how practical this will actually be. That in mind, using these as the top roof of your base may give it a more open feel.

The floor grill is not susceptible to melee damage, however, 1 C4 will smash it to bits. Also, although you can see through it, you can not currently loot crates or furnaces from below.

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Blueprint
Default

Health
250

C4 needed
1

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Ladder hatch
Most exciting of these new additions, the ladder hatch gives us an entirely new way to segment the levels of our bases. On top of that, it’s got a pretty sweet animation when the ladder folds down.

Like normal doors, locks may be placed on the hatch. Given it is made out of metal, it is not prone to melee damage. However, like the grill, 1 C4 will blow it to kingdom come.

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Blueprint
Default

Health
250

C4 needed
1
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4x Zoom Scope
The newest addition to weapon mods is here: A 4x zoom scope! Like other attachments, it can be added to any weapon with available mod slots (but can't be used at the same time as the holosight, duh). Costing 25 high quality metal, it is the most expensive - and arguably most useful - weapon mod to date. Here are some details and pictures:

Cost
50 high quality metal

Crafting time
120 seconds

Rarity
Blueprint Library

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Building frames
All the new building blocks require a frame to be placed. Found on the building plan, frames can be upgraded just like walls, doorways, and windows.

Twig
25 wood

Wood
100 wood

Stone
150 stones

Sheet Metal
75 metal frags

Armored
25 hqm, 200 stones, 150 wood

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Double doors
Like the doors you currently use, times two! That’s right, double doors are here and your days of bumping bodies while getting back in your base are over. Like single doors, these are crafted through the construction menu.

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Wood Double Door
600 wood

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Sheet Metal Double Door
600 wood
300 metal frags

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Armored Double Door
800 wood
1000 metal frags

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Chain links
A new way to define your property is here: Chainlink fences. This wall and gate combination allows you to segment your compound, secure a quarry, or just trap random sleepers. However, given it costs more, doesn’t block ladders, and is less resilient than exterior walls, it needs some significant balance before being more than a novelty.

Chainlink Gate
500 metal frags

Chainlink Fence Wall
500 metal frags

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Prison cells
Prison architects of Rust rejoice - cells are here! Like fences, a prison cell has two parts: cell walls and cell gates. Also, like its chainlinked sibling, it's probably more a novelty than function at this point. That said, I think it's a perfect addition to Rust. Oh, and the slide action of the cell gate is sweet!

Prison Cell Gate
500 metal frags

Prison Cell Wall
500 metal frags

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Shop front
Ever start a store in Rust but have trouble passing items without someone sneaking in a stealing your shit? Worry no more, the shop front is here. With a friendly half door and convenient window (with ledge), shop keeps will be able to dispense goods without having to worry about pesky robbers jumping through their window.

Shop Front
600 wood

Beam / flashlight polish
Diogo did a pass at the beams for the newest mods, flashlight and laser sight. Here are some dark screens:

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Holosight is less jittery
The dot projection on the holosight has been disabled, significantly reducing the jitter.

Lock hit area fix
The extra hit area added last week to aid in the pickup of spears and other items had the unintended effect of causing people to unlock a door when trying to open it - and visa versa. Garry has solved this issue by downsizing the hit area of locks once again.

Lasersight balance
Helk has implemented to changes aimed at balancing the lasersight:

  • It reduces recoil by 15% instead of 20%
  • Aimcone penalty halved while hip firing
  • Fixed an exploit which had the laser giving bonus even when turned off
Farming changes
Garry has tweaked some dynamics of farming, lowering the lifespan of our orange friends. Pumpkin plants now live a maximum of 7 seasons and die after being harvested 3 times. Looks like you’ll be replanting more often, so save those seeds!
As you may all have noticed over the last week and a half, we have been busy improving workflow and general "Aesthetics" of the website & forum.

Our main goal is to have everyone only need to use 1 portal that rules them all, so there is no having to go back and forth between the 2 cms systems that are currently in place.

There is still a long journey ahead with integrating the Main server stats and reporting system, and then from there its just fine tuning.

If you have any suggestions for further improvements please post them on this thread.

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