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Rustralasia

Rustralasia.net

G'day Rustralasia!
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Graphics Overhaul - update

Sound like a broken record but work is finishing up for the graphics overhaul and if you haven't seen it you're missing out. It looks to be set for next weeks release but don't quote us! Follow Petur and his amazing work and all updates via his twitter.

Sleeping bag pick up!
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Didn't want that sleep over? Well now you can change your mind with the new pick up mechanic for sleeping bags. Simply hold 'E' and select the new menu options to return it back to your inventory. Not a bad change in my opinion.

Rust hits puberty?
Nothing to show at the moment but there appears to be work done developing hair in Rust which I'm super excited for, will keep you posted on any updates with this.

The new LR-300 drops in!
The brand new military grade LR-300 is dropping into rust this week, it's not a craft-able gun which means it's attainable similarly to how you get the M249. Anyway less text more pretty pictures.
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As always check out the official dev blog tomorrow for a comprehensive list of changes hitting your Rust client tomorrow!

Enjoy!
Rustralasia Team.
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Graphics Overhaul - Coming Soon!
The amazing rust graphics overhaul we've been talking a lot about is coming soon, it isn't expected to drop tomorrow, chances are we'll see it near the end of the month.

Weapon changes!
  • Shotgun damage buffed at close range, reduced at longer distances
  • Rifle and pistol bullet damage has been increased
  • Bolt headshot damage buffed

Barren Hype! - Main Server (Updated - server failed to run barren)
Yes the barren type map will be coming to Rustralasia Main, get hyped if you're into that stuff!
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Research table & you!
So the research table is making a come back but it's not the same one we're use to. Now you'll be able to create blueprints that are one time only crafts, giving people an opportunity to items they might not have unlocked.

Enjoy!
Rustralasia Team
Performance Optimazation Yo!
Helk discovered and made some tweaks to improve performance, people are apparently getting a 10+ fps increase which is kind of a big deal. Apparently this is a big boost to performance so chances are we'll all notice it.

Double Bacon and Cheese - new & improved recipe!
So we all love the new double barrel shotgun, but improvements were really needed, firstly the size was too big, so the size has been reduced and sound changes were made so your ear drums don't ring for three hours after firing. Also the spread of the gun has been tweaked, it will now be deadly close range and less so from far away.

External Gate Codelock FIX!
Yep, you can now unlock from both sides, slight improvement to code raiders.

Graphics Overhaul
Petur has done some amazing work and you'll now be able to enjoy the fruits of his labour. This exactly what it means, an overhaul of how the game looks and feels. If you care about this stuff you're in for a real kick! The changes are pretty damn awesome.

Weapon Changes
There's been some improvements to some rust weapons, some we've been begging Facepunch to fix for ages like fractional reloads! Here's some of the saucy new wep changes we're getting:
  • Bolt & Double Barrel shotgun reload animation fixes
  • Grenade and drop animation fixes
  • Projectile fixes - fixing some really annoying instances where no hit marks register.
  • Double barrel shotgun spread increased slightly (more damage up close, less from far away)
  • Double barrel refire rate decreased to 0.5s (was 1.0s)
  • Double barrel shotgun damage buffed to be same as waterpipe.
As always there are a tonne of other changes coming to the patch tomorrow so be sure to check Facepunch's official dev blog for all the awesome work they've done.

Enjoy!
Rustralasia Team
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New gun Hype!
Yes the double barrel with extra bacon shotgun is finally here, and it is glorious. It packs a serious two shot punch with a pretty fast reload speed, it can fire all types of shotgun shells and even has capacity for attachments too.

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Double Barrel Shotgun
Cost: 200 Metal frags & 5 HQ metal.
Lvl Req: 15
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Item placement can be rotated by pressing 'R'
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New Satchel Charge!
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These bad boys are a cheap alternative to C4, mostly aimed at low tier raiding. They're fairly unreliable just as you'd expect being made from beancans.

Cost: 4 beancans, 1 small stash.
Lvl Req: 15

Wood door = 2
Sheet Metal door = 4
Armored door = 12
Ladder hatch = 4

Wood wall = 3
Stone wall = 10
Metal wall = 13
Armored wall = 17

Revive downed player changes
So before you'd just pick someone up, now it will take 6 seconds and you're unable to move during this process. Alternatively you can use a med stick or use a bandage on a downed player and they'll revive instantly after the animation is done.

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XP item requirement and craft time changes!
FP have been busy dealing with the concerns of the XP system, refinements are here and very welcome, a lot of these changes make a lot sense as some items like hatches and shelves are very important.
  • Waterpipe level requirement down from 14 to 13.
  • Armored door level requirement down from 20 to 17.
  • Ladder level requirement at level 10
  • Spike trap available at 5
  • Barricade craft costs lowered
  • Wood barricade lvl req 8
  • Woodwired barricade lvl req 12
  • Metal barricade lvl req 14
  • Auto turrent now does 50% more dmg and have more hp and armour
  • Halved the craft time for explosives & gun power (tthank god)
  • Lowered the sulphur cost of C4
New bleed damage text update!
No longer will you get a vague percentage of bleed damage, will now show exactly how much damage you'll take over time due to bleeding.

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There are tonnes more so be sure to check the official dev blog tomorrow, great to see FP are listening and we're getting some much needed QOL changes that rust really needs.

Happy Double-Barrel Shotgunning!
Rustralasia Team
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The semi auto has gained a few buffs, will now kill someone in 13 bullets instead of 27 (numbers made up). Most of the changes include range, projectile velocity and a slight damage buff.

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Can no longer raid wooden doors with spears, the throw damage is now considered the same as arrows and no longer deals structural damage (unless it's twig!).

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So now grenades can stack up to 5 and can be dropped via the right click, if done against a building they will now STICK to the building part.

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Wondering how much damage you did to that naked off in the distance? Now you can with the new combat log, simply typing the console command 'combatlog' you'll be able to see all recent damage including pve (against buildings, animals, auto turrets, reactive targets etc etc).

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  • Improved 3rd person view animations
  • Arrows now break twig (fuck yes Facepunch, fuck yes)
  • Music is switched on now, no longer need to enter a console command
  • Fixed the jerky animations as a sleeper
  • Double barrel shotgun is getting closer to being finished!
  • Shop front buildings got some work done to it, very close to being released!

Plenty of other changes coming so be sure to check out the official dev blog tomorrow, hope you have a enjoyable start to your wipe tomorrow!

Cheers,
Rustralasia Team
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Petur has been busy this week continuing work on the graphics overhaul branch. He made a few tweets showing a sneaky peak at the work he's been doing.

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Don't expect to see these changes in next weeks update as there is still a large amount of work to be completed. Really excited to see this come Rust, hope you enjoyed this sneak peak.

Cheers,
Rustralasia Team
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We can confirm there will be a full XP wipe tomorrow after the game is patched. Yes there is an option migrate XP data over to the new update but we're not doing this to avoid any issues. It's been a tough time for all which is why we're taking all measures to avoid another crazy mess.

We have also explained to many players of the XP wipe, as a result many players have stopped playing/levelling, we feel to give everyone a fair experience we're going to stick to the original plan set by Facepunch and wipe it clean

Let us forget everything of last week and enjoy a new and hopefully well tuned XP system for many months to come with no wipes.

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A lot of the issues with the XP system were in relation to item ownership giving too much XP, there have been some tweaks to how XP is gained by others, Facepunch mentioned a few on a reddit post:
  • Max XP you can earn from any one player is limited to 6xp.
  • No more xp gained from the usage of resources - instead its from the first few times crafting an item
  • XP diminishing is in effect. This means the more someone harvests for you the less xp you get
  • Radial XP falloff (working on it ) this means that you will not earn xp for player actions farther than n units from your current position, hopefully meaning you'll have to mentor people or be around them rather than AFK in your base.

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As Facepunch had mentioned, their focus post-XP system will be performance, there comes a time when you have to stop adding stuff and start making sure the game performs well. This is that time so expect a few performance tweaks in the next update and many more in future updates.

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The highly anticipated PvP balance changes mentioned in the last Rustralasia News post are set to be released in tomorrows patch! If you've been hiding under a rock you can read about it in Devblog 117.

We want to give a huge thanks to all those that had given their support and appreciated the hard work the admin team have put in. That sense of community and the kind words is greatly appreciated.

Cheers,
Rustralasia Team
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Welcome to the first instalment of Rustralasia News. The news posts will aim to inform you about Rust developments and Rustralasia news. If you have anything cool to contribute feel free to send it through via DM and we may include it!


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Facepunch are hard at work prepping the new Rust XP system for release, the pre-release build has moved to the staging branch and new commits are piling on by the hour! If you still want to test the new stuff before it's released to the live servers then you'll need to opt into the staging branch.

The new XP system is a replacement to the current BP system, it gives all players, solo or group, the opportunity to gain levels and eventual access to all items. It also allows the developers to fundamentally change the pace of the game, now early game will last a lot longer than before which sounds like a fun change.

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Items you craft or cook are owned by you which means you can gain experience in or out of the game, if players use tools owned by you you'll gain 20% of the experience gained, same goes for food you've cooked. Hopefully this will encourage less mindless killing and more teaming up and cooperation now that there is an incentive to do so.

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So along with the new Rust UI there is now a dedicated crafting screen, freeing up room within your Inventory screen, now question is what key should I bind it to?

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It's different and will take some time to get use to it, it feels like every melee weapon is similar to a bow where you have a draw animation that you hold, giving opportunity for aim, and then release to throw.

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Facepunch mentioned some major PvP changes, one of them is bullets becoming Hit Scan for the first few metres. Translation? Hit scan is something legacy Rust players know very well, it's how legacy pvp was at any distance instead of being projectile based like today, Hit scan basically means bullets hit where you fire and are not effected by velocity making CQC far more predictable.
Other new PvP improvements being committed are:
  • Fxed alignment of crossbow viewmodel when aiming down sights
  • Adjusted positioning of ak47 (to sit on player's hands betters)
  • Ownership of items transferred to looter of downed players
  • Many other changes (read Devblog 117)

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New Community Pictures, tab has been created which I'm sure you've all noticed, share your cool snaps!

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GoodGuyDave's doing a game giveaway on the member forums, all you need to do is post a comment and you're in, draw ends Saturday 9th of July 2016 where a winner will be picked out at random.

If you're not a member already, you damn well should be! Support the server, gain all the member perks and maybe win a free game. To learn more about how to become a member Click Here.

There are plenty more changes so be sure to check out the official devblog tomorrow for all the specifics.

Enjoy the XP gains and thanks for reading!
Rustralasia Team
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For anyone wanting to get a head start with the XP System now is your chance! Our very own Rustralasia Test server for the Pre-Release client has launched! The server will be up right now until the launch of the XP system which is currently confirmed for release on July 7th (July 8th for Australian/NZ players).

Please note: The test server may wipe randomly without warning, you may also see admins spawning and testing items on the server.

How to switch to Pre-Release client? Staging
Before switching over, be aware that you must download the pre-release patch which is roughly a 1GB download, when switching back to the live production version it will also require another 1GB download.

Switching over is pretty straight forward, follow the instructions below:

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  1. Go to Steam then click on the 'Library' tab
  2. Right click Rust and select 'Properties'
  3. Click on the Betas Tab
  4. From the drop down menu select 'pre-release''Staging'
  5. Wait for the update to complete and job done!
To switch back, simply change the 'pre-release' option under Betas to 'NONE - opt out of all beta programs' wait for the download and you're done.

I'm on the Pre-Release, now what?
Now you can either find the 'Rustralasia Pre-Release' server from the community tab or connect manually by hitting F1 in game to bring up the console and typing in the following command:

Happy Levelling!
Rustralasia Team
Due to june have 5 thursdays in it for the uk which is where Facepunch is based it means the forced wipe is not until the 8th . So all of our servers will wipe for a 1 week cycle to get inline with the forced wipe. The forced wipe on the 8th will also be the xp and leveling update so it will be a big one