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Building frames
All the new building blocks require a frame to be placed. Found on the building plan, frames can be upgraded just like walls, doorways, and windows.

25 wood

100 wood

150 stones

Sheet Metal
75 metal frags

25 hqm, 200 stones, 150 wood

Double doors
Like the doors you currently use, times two! That’s right, double doors are here and your days of bumping bodies while getting back in your base are over. Like single doors, these are crafted through the construction menu.

Wood Double Door
600 wood

Sheet Metal Double Door
600 wood
300 metal frags

Armored Double Door
800 wood
1000 metal frags

Chain links
A new way to define your property is here: Chainlink fences. This wall and gate combination allows you to segment your compound, secure a quarry, or just trap random sleepers. However, given it costs more, doesn’t block ladders, and is less resilient than exterior walls, it needs some significant balance before being more than a novelty.

Chainlink Gate
500 metal frags

Chainlink Fence Wall
500 metal frags

Prison cells
Prison architects of Rust rejoice - cells are here! Like fences, a prison cell has two parts: cell walls and cell gates. Also, like its chainlinked sibling, it's probably more a novelty than function at this point. That said, I think it's a perfect addition to Rust. Oh, and the slide action of the cell gate is sweet!

Prison Cell Gate
500 metal frags

Prison Cell Wall
500 metal frags

Shop front
Ever start a store in Rust but have trouble passing items without someone sneaking in a stealing your shit? Worry no more, the shop front is here. With a friendly half door and convenient window (with ledge), shop keeps will be able to dispense goods without having to worry about pesky robbers jumping through their window.

Shop Front
600 wood

Beam / flashlight polish
Diogo did a pass at the beams for the newest mods, flashlight and laser sight. Here are some dark screens:

Holosight is less jittery
The dot projection on the holosight has been disabled, significantly reducing the jitter.

Lock hit area fix
The extra hit area added last week to aid in the pickup of spears and other items had the unintended effect of causing people to unlock a door when trying to open it - and visa versa. Garry has solved this issue by downsizing the hit area of locks once again.

Lasersight balance
Helk has implemented to changes aimed at balancing the lasersight:

  • It reduces recoil by 15% instead of 20%
  • Aimcone penalty halved while hip firing
  • Fixed an exploit which had the laser giving bonus even when turned off
Farming changes
Garry has tweaked some dynamics of farming, lowering the lifespan of our orange friends. Pumpkin plants now live a maximum of 7 seasons and die after being harvested 3 times. Looks like you’ll be replanting more often, so save those seeds!
As you may all have noticed over the last week and a half, we have been busy improving workflow and general "Aesthetics" of the website & forum.

Our main goal is to have everyone only need to use 1 portal that rules them all, so there is no having to go back and forth between the 2 cms systems that are currently in place.

There is still a long journey ahead with integrating the Main server stats and reporting system, and then from there its just fine tuning.

If you have any suggestions for further improvements please post them on this thread.

We are happy to announce the opening of our new low population server!
One thing we often get asked is when we are going to do two week wipes, because of the amount of players we pull every week this has not been possible.
But with the launch of this server we’ll be capping it at 200 players which means we will be able to go the full two weeks!

Rustcore and Jrust will be merging into this server and Virobeast will be the main admin watching over things.

So if two week wipes are your thing be sure to jump on tomorrow morning and say hi.