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The public release of RustAdmin has been updated to support the new XP system along with much improved player stats tracking.

You can download the update from www.rustadmin.com

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Thats right we will be running raid cam events again!!!

If you would like to see your raid from lots of different angles and be on youtube then please send a private message to http://rustralasia.net/members/raz.66/ with the details of the raid.
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Graphics Overhaul Is Here
Yes in spectacular fashion the graphics update will finally hit the main release branch today, words cannot describe how awesome Rust looks so hopefully pictures will do!

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Dave has also kindly recorded some awesome videos, so if that's your thing too check them out, cheers Dave!






If you want to check out a few more pictures in much better quality click here for an album! As always be sure to check out the full patch notes tomorrow via the official Facepunch devblog here.

Cheers,
Rustralasia Team.
G'day Rustralasia!
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Graphics Overhaul - update

Sound like a broken record but work is finishing up for the graphics overhaul and if you haven't seen it you're missing out. It looks to be set for next weeks release but don't quote us! Follow Petur and his amazing work and all updates via his twitter.

Sleeping bag pick up!
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Didn't want that sleep over? Well now you can change your mind with the new pick up mechanic for sleeping bags. Simply hold 'E' and select the new menu options to return it back to your inventory. Not a bad change in my opinion.

Rust hits puberty?
Nothing to show at the moment but there appears to be work done developing hair in Rust which I'm super excited for, will keep you posted on any updates with this.

The new LR-300 drops in!
The brand new military grade LR-300 is dropping into rust this week, it's not a craft-able gun which means it's attainable similarly to how you get the M249. Anyway less text more pretty pictures.
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As always check out the official dev blog tomorrow for a comprehensive list of changes hitting your Rust client tomorrow!

Enjoy!
Rustralasia Team.
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Graphics Overhaul - Coming Soon!
The amazing rust graphics overhaul we've been talking a lot about is coming soon, it isn't expected to drop tomorrow, chances are we'll see it near the end of the month.

Weapon changes!
  • Shotgun damage buffed at close range, reduced at longer distances
  • Rifle and pistol bullet damage has been increased
  • Bolt headshot damage buffed

Barren Hype! - Main Server (Updated - server failed to run barren)
Yes the barren type map will be coming to Rustralasia Main, get hyped if you're into that stuff!
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Research table & you!
So the research table is making a come back but it's not the same one we're use to. Now you'll be able to create blueprints that are one time only crafts, giving people an opportunity to items they might not have unlocked.

Enjoy!
Rustralasia Team
Performance Optimazation Yo!
Helk discovered and made some tweaks to improve performance, people are apparently getting a 10+ fps increase which is kind of a big deal. Apparently this is a big boost to performance so chances are we'll all notice it.

Double Bacon and Cheese - new & improved recipe!
So we all love the new double barrel shotgun, but improvements were really needed, firstly the size was too big, so the size has been reduced and sound changes were made so your ear drums don't ring for three hours after firing. Also the spread of the gun has been tweaked, it will now be deadly close range and less so from far away.

External Gate Codelock FIX!
Yep, you can now unlock from both sides, slight improvement to code raiders.

Graphics Overhaul
Petur has done some amazing work and you'll now be able to enjoy the fruits of his labour. This exactly what it means, an overhaul of how the game looks and feels. If you care about this stuff you're in for a real kick! The changes are pretty damn awesome.

Weapon Changes
There's been some improvements to some rust weapons, some we've been begging Facepunch to fix for ages like fractional reloads! Here's some of the saucy new wep changes we're getting:
  • Bolt & Double Barrel shotgun reload animation fixes
  • Grenade and drop animation fixes
  • Projectile fixes - fixing some really annoying instances where no hit marks register.
  • Double barrel shotgun spread increased slightly (more damage up close, less from far away)
  • Double barrel refire rate decreased to 0.5s (was 1.0s)
  • Double barrel shotgun damage buffed to be same as waterpipe.
As always there are a tonne of other changes coming to the patch tomorrow so be sure to check Facepunch's official dev blog for all the awesome work they've done.

Enjoy!
Rustralasia Team
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New gun Hype!
Yes the double barrel with extra bacon shotgun is finally here, and it is glorious. It packs a serious two shot punch with a pretty fast reload speed, it can fire all types of shotgun shells and even has capacity for attachments too.

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Double Barrel Shotgun
Cost: 200 Metal frags & 5 HQ metal.
Lvl Req: 15
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Item placement can be rotated by pressing 'R'
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New Satchel Charge!
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These bad boys are a cheap alternative to C4, mostly aimed at low tier raiding. They're fairly unreliable just as you'd expect being made from beancans.

Cost: 4 beancans, 1 small stash.
Lvl Req: 15

Wood door = 2
Sheet Metal door = 4
Armored door = 12
Ladder hatch = 4

Wood wall = 3
Stone wall = 10
Metal wall = 13
Armored wall = 17

Revive downed player changes
So before you'd just pick someone up, now it will take 6 seconds and you're unable to move during this process. Alternatively you can use a med stick or use a bandage on a downed player and they'll revive instantly after the animation is done.

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XP item requirement and craft time changes!
FP have been busy dealing with the concerns of the XP system, refinements are here and very welcome, a lot of these changes make a lot sense as some items like hatches and shelves are very important.
  • Waterpipe level requirement down from 14 to 13.
  • Armored door level requirement down from 20 to 17.
  • Ladder level requirement at level 10
  • Spike trap available at 5
  • Barricade craft costs lowered
  • Wood barricade lvl req 8
  • Woodwired barricade lvl req 12
  • Metal barricade lvl req 14
  • Auto turrent now does 50% more dmg and have more hp and armour
  • Halved the craft time for explosives & gun power (tthank god)
  • Lowered the sulphur cost of C4
New bleed damage text update!
No longer will you get a vague percentage of bleed damage, will now show exactly how much damage you'll take over time due to bleeding.

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There are tonnes more so be sure to check the official dev blog tomorrow, great to see FP are listening and we're getting some much needed QOL changes that rust really needs.

Happy Double-Barrel Shotgunning!
Rustralasia Team
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The semi auto has gained a few buffs, will now kill someone in 13 bullets instead of 27 (numbers made up). Most of the changes include range, projectile velocity and a slight damage buff.

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Can no longer raid wooden doors with spears, the throw damage is now considered the same as arrows and no longer deals structural damage (unless it's twig!).

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So now grenades can stack up to 5 and can be dropped via the right click, if done against a building they will now STICK to the building part.

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Wondering how much damage you did to that naked off in the distance? Now you can with the new combat log, simply typing the console command 'combatlog' you'll be able to see all recent damage including pve (against buildings, animals, auto turrets, reactive targets etc etc).

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  • Improved 3rd person view animations
  • Arrows now break twig (fuck yes Facepunch, fuck yes)
  • Music is switched on now, no longer need to enter a console command
  • Fixed the jerky animations as a sleeper
  • Double barrel shotgun is getting closer to being finished!
  • Shop front buildings got some work done to it, very close to being released!

Plenty of other changes coming so be sure to check out the official dev blog tomorrow, hope you have a enjoyable start to your wipe tomorrow!

Cheers,
Rustralasia Team
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Petur has been busy this week continuing work on the graphics overhaul branch. He made a few tweets showing a sneaky peak at the work he's been doing.

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Don't expect to see these changes in next weeks update as there is still a large amount of work to be completed. Really excited to see this come Rust, hope you enjoyed this sneak peak.

Cheers,
Rustralasia Team
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We can confirm there will be a full XP wipe tomorrow after the game is patched. Yes there is an option migrate XP data over to the new update but we're not doing this to avoid any issues. It's been a tough time for all which is why we're taking all measures to avoid another crazy mess.

We have also explained to many players of the XP wipe, as a result many players have stopped playing/levelling, we feel to give everyone a fair experience we're going to stick to the original plan set by Facepunch and wipe it clean

Let us forget everything of last week and enjoy a new and hopefully well tuned XP system for many months to come with no wipes.

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A lot of the issues with the XP system were in relation to item ownership giving too much XP, there have been some tweaks to how XP is gained by others, Facepunch mentioned a few on a reddit post:
  • Max XP you can earn from any one player is limited to 6xp.
  • No more xp gained from the usage of resources - instead its from the first few times crafting an item
  • XP diminishing is in effect. This means the more someone harvests for you the less xp you get
  • Radial XP falloff (working on it ) this means that you will not earn xp for player actions farther than n units from your current position, hopefully meaning you'll have to mentor people or be around them rather than AFK in your base.

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As Facepunch had mentioned, their focus post-XP system will be performance, there comes a time when you have to stop adding stuff and start making sure the game performs well. This is that time so expect a few performance tweaks in the next update and many more in future updates.

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The highly anticipated PvP balance changes mentioned in the last Rustralasia News post are set to be released in tomorrows patch! If you've been hiding under a rock you can read about it in Devblog 117.

We want to give a huge thanks to all those that had given their support and appreciated the hard work the admin team have put in. That sense of community and the kind words is greatly appreciated.

Cheers,
Rustralasia Team